![]() ![]() ![]() In fact, Intel and Nvidia have joined forces to create a standard that would make it even easier for developers to implement all of these features. All the extra work needed, to support all is on the UI side, do create separate options for them in the settings page. Since DLSS, FSR and XeSS all work basically the same way, "jiggling" the frame buffer and averaging pixel data via different algorithms, from the engine's perspective, they are quite the same. Just recently, a modder has added DLSS, DLAA, FSR 2, and XeSS support to Skyrim and Fallout 4 via a single mod. dll files.īefore Cyberpunk 2077 got official support for FSR 2.1, people were modding in FSR 2 via replacing the DLSS. I guess most people are not aware, that by implementing DLSS 2, adding in FSR 2 support becomes as trivial as switching out. ![]()
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